Move the mouse straight to the right along your ruler for exactly 20 cm, then press Space.
Pointer released. Click Resume to lock the mouse and continue.
Esc releases the mouse (pauses). R restarts a run. Z zeroes the Sens-lab readout.
Type either sensitivity or cm/360 – the other follows. Rotation is
sensitivity × m_yaw(0.022)° per mouse count, identical to CS2 (m_pitch is also 0.022).
Resolution does not change sensitivity in CS2, and does not here.
Count scale multiplies every mouse delta. Keep it at 1 unless the Verify / calibrate tab shows your browser reports scaled movement (it can when the Windows or browser zoom is not 100%).
4:3 renders with an exact 90° horizontal / 73.74° vertical FOV (CS2’s reference). The picture is then stretched to your monitor exactly like CS2’s stretched 4:3, so targets look wide and move across the screen at the same speed per mouse count. For a faithful match use fullscreen (F11 or the checkbox) on the same monitor you play CS2 on.
m_rawinput 1.cl_showpos 1 (or the getpos console command, which prints setang pitch yaw 0), then drag the mouse a fixed distance along a ruler (e.g. one full 360° turn = – cm).Tape a ruler to your mousepad, place the mouse at 0, press Measure, drag straight right the full distance, press Space.
| When | Mode | Score | Acc | Avg TTK | Sens | cm/360 |
|---|